Ubisoft's Shift to Live-Service Gaming Sacrificed a Splinter Cell Revival for XDefiant's Brief Run

11/17/2025

Ubisoft's recent live-service shooter, XDefiant, experienced a rapid ascent and equally swift decline, shutting down less than a year after its 2024 launch. Despite initial positive reception, its player base quickly dwindled. This commercial failure is especially poignant given that the game's genesis involved the abandonment of a promising new installment in the beloved Splinter Cell series. A team of acclaimed narrative designers, who had joined Ubisoft with a vision for a story-driven Splinter Cell experience, saw their project reoriented to fit the publisher's strategic focus on live-service titles, a decision that ultimately led to XDefiant's creation and subsequent demise.

The journey to XDefiant began in 2017 when former Telltale Games talents Nick Herman, Dennis Lenart, and Pierre Shorette brought their storytelling expertise to Ubisoft. Their initial mission was to resurrect the dormant Splinter Cell franchise, aiming to craft a compelling narrative experience that would resonate with long-time fans. Herman expressed genuine enthusiasm for revitalizing the series, believing their team could deliver a story that players would deeply appreciate.

However, this promising endeavor was short-lived. Within a few months, Ubisoft executives intervened, shifting development priorities towards live-service games, which they perceived as the future of the industry. The development team attempted to adapt their narrative concepts to this new live-service model, exploring various prototypes, but the publisher's interest in a traditional Splinter Cell experience waned as their focus intensified on competing with the success of Call of Duty.

Herman reflected on the initial six months of the Splinter Cell project as a period of great excitement and creative potential. Yet, as time progressed, it became apparent that Ubisoft's vision diverged significantly from the team's narrative-driven approach. He noted that such shifts in publisher priorities, where the creative aspirations of developers are sidelined, are a common occurrence within the gaming industry.

Despite this setback, the narrative designers found success with their subsequent venture, AdHoc Studio, and their title 'Dispatch', which proved to be a significant hit. This achievement validated their belief in the enduring appeal of narrative-driven games. Meanwhile, Ubisoft has shown renewed, albeit limited, interest in Splinter Cell, evidenced by an anime series and discussions surrounding a remake of the original game, suggesting that the franchise may yet have a future, albeit one that has taken an indirect path.

The narrative of XDefiant's brief existence underscores a broader challenge within the video game industry: the tension between creative vision and market trends. While the game initially garnered praise for offering a fresh take in the crowded shooter genre, its rapid decline after a year highlights the inherent risks and volatility of the live-service model. The unfulfilled promise of a new Splinter Cell, sacrificed for a fleeting trend, illustrates how corporate strategies can impact artistic endeavors and fan expectations within the dynamic world of game development.