Abide: A New Stop-Motion Horror Experience from Indie Developers

02/09/2026

Independent game creators Talha Kaya and Jack King-Spooner, celebrated for their unique stop-motion animated titles, are set to release their third game in as many years. Titled "Abide," this upcoming horror-mystery plunges players into a sinister countryside sanctuary for those with mental illnesses. The developers describe the setting as the St. Boniface retreat, promising a narrative filled with "gruesome mysteries." Gameplay will feature a day-night cycle, where players will engage in social interactions, daily tasks, and investigations during the day, transitioning to survival horror sequences at night, reminiscent of the "Amnesia" series, where evasion and stealth are key to survival.

This new title leverages the duo's signature art style, featuring actual clay sculptures meticulously crafted by King-Spooner and then converted into 3D digital models. This marks a departure from their previous works, "Judero" and "Mashina," which utilized 2D sprites within 3D environments, akin to early titles like "Doom." While their past creations, with their exaggerated and sometimes misshapen figures, balanced charm with unease, "Abide" fully embraces a pure horror aesthetic. The game also delves into mature themes, with the creators aiming for an experience that is both unsettlingly fun and deeply disturbing, acknowledging the growing pressures of censorship within the horror genre.

The Unique Artistic Vision of Abide

Abide represents the latest endeavor from the creative partnership of Talha Kaya and Jack King-Spooner, who have carved out a niche in the indie game scene with their distinctive visual style. Their previous titles, Judero and Mashina, have garnered attention for their innovative use of stop-motion animation, creating worlds that are both whimsical and strangely disturbing. With Abide, the duo pushes their artistic boundaries further, embracing a full 3D environment crafted from actual clay sculptures. This technique imbues the game with a tangible, handcrafted quality that sets it apart from more conventional digital productions. The choice of a psychiatric retreat as a setting amplifies the inherent creepiness of their claymation style, promising an experience that is both visually striking and psychologically unsettling.

The visual foundation of Abide is built upon Jack King-Spooner's handcrafted clay figures, which are meticulously digitized to form the game's 3D models. This artistic process results in a uniquely tactile and eerie aesthetic, where the imperfections and textures of the clay are preserved, adding to the game's unsettling atmosphere. Unlike their prior games, which blended 2D sprites with 3D spaces, Abide's fully three-dimensional claymation brings a new level of immersion and detail to the horror elements. The developers have deliberately moved towards a more realistic, albeit still clay-rendered, depiction of characters and environments. This blend of the familiar with the uncanny, set against the backdrop of mundane, institutional decor, creates a powerful sense of dread and unease, promising a truly memorable visual and emotional journey for players.

Gameplay and Narrative in a Chilling Retreat

The gameplay of Abide is structured around a compelling day-night cycle within the confines of the St. Boniface retreat. During the day, players are tasked with interacting with fellow patients, completing chores, and conducting investigations to unravel the mysteries of their surroundings. This period of social engagement and exploration allows players to gather clues and build a sense of the eerie atmosphere that pervades the facility. As night falls, the experience transforms into a tense survival horror, where the primary objective shifts to sneaking, spying, and evading unseen threats. The rules of the retreat forbid leaving one's room at night, a directive that the player, driven by curiosity and the unfolding horror, is compelled to break, leading to claustrophobic encounters reminiscent of classic horror games.

The narrative of Abide is designed to immerse players in a deeply disturbing experience, characterized by its "grossly fun but also stomach-churningly appalling" approach to horror. The developers openly discuss the mature themes present in the game, including flashes of claymation gore shown in the trailer, and the overall emphasis on psychological dread. This commitment to an intense horror experience comes with an awareness of potential censorship, a concern highlighted by similar challenges faced by other experimental horror games. The team's Kickstarter campaign is a testament to their dedication to bringing this unique vision to life, relying on community support to maintain artistic integrity and deliver a game that explores the darker facets of the human psyche within its distinct stop-motion world.