Game 'Skate' Faces Backlash Over Microtransactions and Technical Issues
The latest update for the revived skating game, 'Skate', has ignited a wave of discontent among its player community. The primary grievances stem from the introduction of a new season pass that heavily features microtransactions, including a pricey Isaac Clarke character bundle, and numerous reports of game instability, particularly frequent crashes. This has led to widespread frustration, with many players taking to online forums to voice their concerns about the game's direction and technical performance.
The current iteration of 'Skate' recently rolled out its inaugural season pass, an event that was met with considerable criticism rather than excitement from its player base. Online platforms, notably the 'Skate' subreddit, quickly became a hub for disgruntled players to express their dissatisfaction. The general sentiment is that the update offers a minimal assortment of new challenges, serving primarily as a pretext to unleash a flood of new microtransactions upon the community.
Among the most contentious additions is the Isaac Clarke bundle, which allows players to adopt a DIY-style appearance inspired by the 'Dead Space' protagonist. This cosmetic option comes at a hefty price point of 3350 San Van Bucks, translating to approximately $35 USD. The community finds this pricing particularly objectionable, especially considering that a similar Isaac Clarke skin was available for free in the predecessor, 'Skate 3', requiring only a simple cheat code to unlock, and notably, it was not depicted as a makeshift, cardboard costume.
Adding to the frustration is the bundle's monetization strategy, which incorporates common exploitative tactics. It's presented as a limited-time offer, artificially creating urgency, and is padded with minor items like stickers and emotes to seemingly justify its elevated cost. Furthermore, the pricing is strategically set to compel players to purchase more premium currency than strictly necessary if the bundle is their sole interest, leaving them with leftover in-game currency that can only be spent on other microtransactions.
Beyond the monetization, the game's technical stability has proven to be a major hurdle for many players. Reports indicate frequent game crashes, particularly during critical moments such as loading into the tutorial or attempting to access certain in-game features. One player recounted experiencing multiple crashes within a short timeframe, even after attempting common troubleshooting steps like validating game files and reinstalling anti-cheat software. The discovery that disabling crossplay inexplicably resolved some memory errors during cutscene transitions further highlights the game's underlying technical issues.
While players acknowledge that microtransactions are often an inherent part of the free-to-play model, there's a strong consensus that a game should be functionally stable before aggressive monetization is implemented. The ongoing technical problems, coupled with the perceived greed in the new microtransaction offerings, have led to questions about EA's development priorities, especially in light of the company's substantial leveraged buyout debt. The community's feedback suggests a strong desire for stability and fairer pricing practices before further cosmetic additions are rolled out.
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