Unveiling Quarter Up: Skybound Entertainment's Bold Leap into In-House Gaming

06/09/2025
Amidst a landscape where entertainment conglomerates predominantly outsource their gaming ventures, Skybound Entertainment has charted a distinctive course. The renowned creators behind Invincible and The Walking Dead have established Quarter Up, an in-house studio dedicated to crafting immersive gaming experiences. This bold move heralds the debut of Invincible VS, a tag-team fighting game inspired by Robert Kirkman's celebrated superhero comic series.

Revolutionizing Franchise Gaming with Strategic Innovation

In an era dominated by licensing agreements, Skybound's decision to develop its own games marks a significant shift in strategy. By forging an internal team, the company aims to eliminate traditional barriers such as contractual obligations and approval processes, ensuring a seamless creative flow. This approach not only empowers Robert Kirkman to actively participate in game development but also aligns perfectly with the evolving demands of the gaming industry.

Pioneering a New Era in Game Development

The establishment of Quarter Up represents more than just a strategic maneuver; it signifies a paradigm shift in how entertainment franchises approach video game creation. Traditionally, companies like Skybound have relied on external studios to bring their intellectual properties to life. However, the decision to hire seasoned industry veterans, including Chris Paulson, former Vice President of Product Management at Activision Blizzard, underscores a commitment to fostering an environment where creativity can flourish without constraints.

This initiative extends beyond mere talent acquisition. A successful crowdfunding campaign for an undisclosed triple-A title set within the Invincible universe further solidifies Skybound's dedication to nurturing innovative projects. With over $678,000 raised, this financial backing will support multiple endeavors under the Quarter Up umbrella, beginning with the anticipated release of Invincible VS.

Navigating the Challenging Terrain of Fighting Games

Choosing the fighting game genre as their inaugural project might seem audacious given its competitive nature. Established franchises like Street Fighter and Mortal Kombat dominate this space, making entry exceptionally challenging. Yet, Mike Willette, Executive Producer and Co-Founder of Quarter Up, envisions a unique proposition that could redefine the genre. By incorporating a 'tag' system, players gain tools to counter intricate enemy combinations, enhancing gameplay dynamics significantly.

Willette elaborates on his vision, emphasizing the importance of interactive elements that engage both participants. His enthusiasm is palpable as he discusses potential features designed to captivate new audiences while respecting seasoned players' expectations. This meticulous attention to detail reflects a deep understanding of what resonates with the passionate fighting game community, positioning Invincible VS as a contender worthy of recognition.

Optimizing Resources through Strategic Outsourcing

A critical component of Quarter Up's operational framework involves leveraging outsourcing partners to manage costs effectively. In high-GDP countries like the United States, establishing a sustainable game studio requires innovative solutions. By maintaining a lean core team focused on essential aspects such as combat design, animation, and netcode, the studio ensures efficiency without compromising quality.

This approach aligns with broader trends observed within the gaming industry. As markets fluctuate, founders increasingly prioritize adaptable structures capable of responding swiftly to audience feedback. Paulson articulates this philosophy succinctly, drawing from his experience with Diablo IV's expansive team. He highlights the necessity of scaling appropriately based on project requirements and audience understanding, advocating for flexibility over rigid adherence to predetermined scales.

Forging a Path Toward Sustainable Growth

Quarter Up's methodology exemplifies a forward-thinking approach to game development. By integrating outsourced labor strategically, the studio minimizes overhead while maximizing output. This balanced model enables continuous evolution alongside audience preferences, ensuring longevity and relevance in an ever-changing market.

As Invincible VS progresses toward its release date, anticipation builds among fans eager to witness Robert Kirkman's vision translated into an interactive format. The integration of innovative mechanics coupled with familiar characters promises an experience that transcends conventional boundaries, setting a benchmark for future projects within the Skybound portfolio.