Revitalized Dynamics: The Enhanced Replayability of Sword of the Sea's New Game Plus

08/27/2025

Initially, my journey through Sword of the Sea left me with a mix of exhilaration and a tinge of longing, primarily the desire to re-experience its wonders as if for the very first time. This sentiment mirrored my reaction to Giant Squid's previous creation, ABZÛ, a game that, despite its beauty, lacked a mechanism for truly fresh replays once its secrets were uncovered. The inability to reset and rediscover those captivating moments was a notable void.

Fortunately, Sword of the Sea ingeniously addresses this by integrating a comprehensive New Game Plus feature, a vital addition that ABZÛ notably missed. This iteration is significantly more expansive, boasting an impressive collection of 50 hidden shells, numerous trophies to achieve, and unique Ocean Seeds that refresh with each new playthrough, ensuring a renewed experience of the game's most enchanting sequences. Furthermore, it offers opportunities to unlock additional Hoversword maneuvers for those who didn't fully accumulate Tetra—the in-game currency—during their initial run. A visible score display now tracks progress, allowing players to strive for higher achievements. Yet, arguably the most impactful enhancement within Sword of the Sea's New Game Plus is its deceptively simple, yet utterly transformative, speedometer.

When you embark on your first adventure in Sword of the Sea, performing gravity-defying tricks and gliding across surfaces, a sense of swiftness is undeniable, though its exact measure remains elusive. The New Game Plus mode, however, introduces the Wisp Cloak, empowering players to generate and deploy up to five speed-boosting Wisps at will. Coupled with the newly implemented speedometer, you'll quickly discover the astonishing speeds achievable with your powered-up Hoversword, effortlessly surpassing the legendary agility of Sonic the Hedgehog. Matt Nava, co-founder and creative director at Giant Squid, humorously remarked on this transformation, noting that the game evolves into a racing challenge. He highlighted the initial apprehension within the development team about incorporating such overt 'game-like' elements, fearing it might detract from the game's serious tone. However, recognizing that the New Game Plus is an optional experience following the main narrative, they embraced the opportunity for players to unleash their wildest impulses.

Nava confessed that there was a brief deliberation about whether to manipulate the speedometer's readings, concerned that players might find the true speeds unbelievable. This initially struck me as peculiar, but witnessing my Hoversword exceed 1,000 mph within a circular tunnel, after an accidental Wisp activation, made perfect sense; the sheer velocity was indeed astounding. Nava chuckled as he recalled, \"This character is incredibly fast, and you only truly grasp it in New Game Plus mode! We even considered halving the speed readings before displaying them, thinking the actual numbers might seem too far-fetched.\" The Giant Squid team has even turned this into an internal competition, vying for the highest scores, the most intricate trick combos before landing, and, naturally, the ultimate speed record. Nava expressed confidence that speedrunners will find immense joy in the New Game Plus experience. From my own immersion, I concur with Nava's assessment. So, if you've hesitated to delve into Sword of the Sea, perhaps perceiving it more as an artistic creation than a game worthy of speed-demon exploits, allow me to assure you: it is unequivocally both, offering a profound blend of aesthetic beauty and thrilling velocity that challenges perception and skill, pushing the boundaries of what is possible within its vibrant world.