Quarantine Zone: The Annoying Cart and Player Feedback

07/25/2025

The upcoming zombie apocalypse management simulation, 'Quarantine Zone: The Last Check,' garnered substantial attention during its demo phase, collecting nearly 100,000 player surveys. This extensive feedback, processed with the aid of artificial intelligence due to its sheer volume, revealed a critical area for improvement: the game's notoriously cumbersome supply cart. While the demo enjoyed an impressive 91% positive rating on Steam, developers acknowledged that this particular element was a significant source of frustration, humorously likened to a 'boss' encounter in more challenging games. Publisher Devolver Digital is set to release the full title in November, with a new demo anticipated in October.

Despite the overwhelmingly positive reception for its core mechanics, the development team behind 'Quarantine Zone: The Last Check' has pinpointed the supply cart as the game's primary flaw. Player surveys highlighted the cart's awkward controls and perceived disconnect from the main gameplay loop, where players primarily diagnose survivors for zombification. This candid assessment of player experience underscores the importance of even seemingly minor mechanics in shaping overall game reception. The developers are committed to refining this aspect, ensuring a smoother and more engaging experience for the full launch later this year.

Player Reactions to the Infamous Cart

The demo for 'Quarantine Zone: The Last Check,' a game where players manage a base during a zombie outbreak, saw an astonishing number of players complete its feedback survey. Nearly 100,000 responses were collected, a volume so immense that traditional methods proved insufficient, necessitating the use of AI for data analysis. This deep dive into player sentiment revealed a clear consensus: while the core gameplay of diagnosing survivors was highly engaging, the recurring task of manipulating a supply cart for resources was universally disliked. Players described its controls as challenging, likening it to a formidable boss battle in its difficulty and annoyance, and noted its thematic incongruity with the rest of the game's sophisticated mechanics. This overwhelming negative feedback, surprisingly focused on a single element, stood out amidst otherwise glowing reviews, emphasizing how a seemingly small design choice can profoundly impact player satisfaction.

The Brigada Games team, led by CEO Stas Starykh, openly discussed the surprising unanimity of player discontent regarding the supply cart. They discovered that a substantial portion of negative comments explicitly mentioned the 'cart,' underscoring its significant impact on the player experience. Despite this specific criticism, the demo maintained an impressive 91% positive review score on Steam, indicating that the game's primary loop—scanning survivors for zombie infection and making critical decisions about their fate—was compelling enough to overshadow the cart's frustrations. While some players appreciated the concept of resource management, they often felt the cart sections felt like a disconnected mini-game rather than an integrated part of the simulation. This feedback is invaluable for the developers, providing clear direction for refinements as they prepare for the game's full release in November, under the publishing guidance of Devolver Digital, with a new demo scheduled for Steam Next Fest in October.

Developer Response and Future Outlook

Brigada Games leveraged an AI-powered analysis to sort through nearly 100,000 survey responses from the 'Quarantine Zone: The Last Check' demo. This extensive data allowed the team to accurately identify both the strengths and weaknesses of their game, with the most prominent weakness being the supply cart. Despite this, the game's overall positive reception, with 91% favorable reviews, suggests that the core gameplay loop—diagnosing potential zombie infections among survivors using advanced tools—was compelling enough to mitigate frustrations caused by the cart. The developers' commitment to addressing this feedback demonstrates a responsive approach to community input, promising a more polished experience in the final release.

The candid admission by Stas Starykh, CEO of Brigada Games, that "half of negative reviews contain the word 'cart'" highlights the unusual prominence of this particular pain point. The cart, described as an "annoying" and "boss-like" element, was intended for moving essential supplies, but its clunky mechanics created an unwanted challenge. Yet, the strong overall positive sentiment from players indicates a deep appreciation for the game's primary objective of managing a post-apocalyptic base and making life-or-death decisions. This constructive feedback cycle, driven by an engaged player base and facilitated by advanced data analysis, has provided Brigada Games with clear actionable insights. With Devolver Digital now on board as publisher and a new demo planned for October's Steam Next Fest, the development team is well-positioned to refine the game, aiming to deliver a seamless experience that capitalizes on its strengths while minimizing the frustrations of its most notorious element.