The Peril of Overt-Explanation in Modern RPG Storytelling

08/18/2025

Contemporary role-playing games are increasingly adopting a narrative style that prioritizes clarity over subtlety, a phenomenon some critics term 'Netflixiness'. This method involves delivering dialogue that leaves virtually no room for audience interpretation, directly conveying information without relying on context or character depth. The underlying assumption appears to be that any moment of audience confusion or curiosity is detrimental to the narrative experience. This approach, while aiming to keep players constantly informed, inadvertently strips away the richness and engagement that more nuanced storytelling offers. The pursuit of immediate comprehension risks diminishing the interactive and immersive qualities that are fundamental to compelling gaming experiences.

A notable instance illustrating this trend is observed in 'Dragon Age: The Veilguard'. Despite its eventual narrative improvements, the game's initial storytelling choices left a lasting negative impression. Critics suggest that this didactic approach might stem from higher-level directives within game development, possibly influenced by the prevalent consumption patterns of streaming services. An academic article highlighted how Netflix, for instance, emphasizes explicit dialogue to cater to a multi-screen audience, assuming viewers might be distracted. While this strategy may suit passive media consumption, applying it to video games, which demand active engagement, seems counterintuitive. When a character in 'Veilguard' explicitly states information that their partner should already know, it signals a narrative design that caters to the lowest common denominator, treating confusion as an absolute failure state.

The issue is compounded by the fact that video games, unlike many other forms of media, are not typically consumed as a secondary activity. Despite this fundamental difference, some executives appear determined to mimic streaming service trends, seemingly driven by a misguided notion of narrative success. This leads to a pervasive fear of audiences feeling lost, resulting in narratives that are spoon-fed rather than artfully constructed. Such a design philosophy ultimately undermines the player's intelligence and desire for deeper engagement. When stories are crafted with the explicit intention of leaving nothing to chance, they risk alienating players who appreciate the process of deduction, analysis, and discussion that complex narratives inspire.

This over-explanation not only frustrates invested players but also creates a disservice to the art of game writing. Good writing traditionally adheres to the principle of 'show, don't tell,' not to obscure information, but to empower the audience to draw their own conclusions. Allowing for ambiguity and trusting players to grasp concepts through contextual clues enhances their sense of agency and investment. The notion that every narrative beat must be immediately understood, or that a player's momentary confusion signifies a storytelling failure, is a damaging assumption. It disregards the inherent curiosity of many gamers and their desire to explore, question, and engage with a story on multiple levels. Ultimately, designing games for an assumed viewer who is perpetually disengaged undermines the potential for truly captivating and memorable narratives, leading to a less satisfying experience for those who seek genuine immersion.

This prevalent strategy, driven by a perceived need to cater to the most casual viewer, paradoxically makes the experience less enjoyable for dedicated players. When narratives are designed to be impossible to ignore, they can feel overbearing and condescending to those who pay close attention. Such an approach suggests a corporate influence that stifles creative freedom and narrative complexity. The consequence is a loss for everyone: the casual player, for whom explicit storytelling might still not fully resonate, and the deeply invested player, who is deprived of the joy of discovery, interpretation, and meaningful discussion. This trend highlights a fundamental misunderstanding of player psychology, sacrificing depth and nuance for superficial accessibility, thereby making the gaming experience increasingly unfulfilling for a significant portion of the audience.