Nintendo Clarifies Stance on AI, Denies Lobbying Japanese Government

10/05/2025

Nintendo recently addressed online speculation regarding its position on generative artificial intelligence, clarifying that it has not engaged in lobbying efforts with the Japanese government on this issue. The company, known for its rigorous protection of intellectual property, reiterated its dedication to safeguarding its creative works. This clarification arrives as the debate intensifies around AI's use of copyrighted materials, highlighted by recent instances involving generative video models producing content that drew on established intellectual properties, including those owned by Nintendo.

This development sheds light on the evolving relationship between major entertainment companies and the burgeoning field of AI technology. While Nintendo has expressed concerns about intellectual property infringement, it also acknowledges the potential for technological advancements. The incident underscores the complexities and challenges of integrating AI into creative industries, particularly concerning copyright and originality.

Nintendo's Official Statement on Generative AI and Government Engagement

Nintendo has issued a definitive statement refuting claims that it was actively lobbying the Japanese government regarding generative AI. The company, via its official social media channels, asserted that it has had no communication with government officials on this specific matter. While distancing itself from these lobbying rumors, Nintendo unequivocally declared its unwavering commitment to taking all necessary measures to combat any infringement of its intellectual property rights, regardless of whether generative AI is involved in such violations. This announcement served to dispel a week-long online discussion initiated by a Japanese politician.

The controversy originated from a now-deleted online post by Satoshi Asano, a member of Japan's House of Representatives, who had alleged that Nintendo was involved in governmental lobbying against generative AI. Following Nintendo's clear denial, Asano promptly issued a formal apology, acknowledging his failure to verify the information before publishing it. This incident highlights the rapid spread of unverified information in the digital age and the potential impact of such claims on public perception and corporate reputation. The company's prompt response aimed to set the record straight and underscore its independent stance on intellectual property protection in the context of emerging technologies.

The Broader Context: AI, Copyright, and Industry Perspectives

Nintendo's statement comes at a time of heightened scrutiny and debate surrounding the use of generative AI, particularly concerning copyright issues. A notable example is the recent tumultuous debut of OpenAI's Sora 2 AI video generation model, which was observed producing videos incorporating copyrighted material from various entities, including Nintendo, Pokémon, and Studio Ghibli. One widely circulated AI-generated video depicted a simulated Sam Altman jokingly expressing concerns about being sued by Nintendo while surrounded by photo-realistic Pokémon. This incident, among others, is believed to have prompted OpenAI to re-evaluate and modify its policies regarding the use of copyrighted content in its AI models.

Nintendo is renowned for its stringent protection of its intellectual property. While its internal strategy regarding the adoption of generative AI remains somewhat opaque, the company has previously indicated a cautious approach, citing potential intellectual property concerns. However, Nintendo's president, Shuntaro Furukawa, has also expressed the company's openness to leveraging technological advancements, suggesting that generative AI may not be entirely dismissed in the long term. This nuanced position mirrors a broader trend within the Japanese gaming industry, where more than half of companies, including prominent developers like Level-5 and Capcom, are already integrating AI into their development processes in various capacities. The balance between innovation and intellectual property safeguards continues to be a critical challenge for the entertainment sector in the age of AI.