Navigating the 'Present and Future Company Excluded' Quest in The Outer Worlds 2: A Comprehensive Guide

10/30/2025

In the expansive universe of The Outer Worlds 2, players face numerous ethical dilemmas, with the 'Present and Future Company Excluded' quest presenting a particularly intricate challenge. This guide offers an in-depth examination of the choices involved in deciding the fate of refugees and their potential relocation to the Exclusion Zone. We delve into the implications of aligning with different factions or opting for neutrality, evaluating the immediate rewards, shifts in reputation, and unforeseen narrative developments, such as geological phenomena. The analysis underscores the quest's design, where no single decision leads to an entirely positive outcome, and its surprisingly limited influence on the broader narrative's conclusion.

Understanding the nuances of each decision—whether to support the displaced, side with the established Order, or remain aloof—is crucial for players navigating this segment of the game. We will explore how these choices manifest in terms of in-game resources, factional standings, and the emergent storytelling that defines this quest. Despite the moral weight of these decisions, the game designers have crafted a scenario where the ultimate impact on the overarching storyline is less significant than one might expect, often leading to similar narrative end-states regardless of the player's intervention.

The Weight of Choice: Siding with Factions or Remaining Neutral

The 'Present and Future Company Excluded' quest in The Outer Worlds 2 confronts players with a profound ethical decision: whether to permit refugees access to the Exclusion Zone. This segment explores the direct consequences of choosing to support the Displaced faction, aligning with the Order, or opting for complete neutrality. Each path yields distinct immediate rewards, such as currency, unique weaponry, or armor, alongside varying impacts on your reputation with the involved parties. Notably, the narrative reveals that despite the player's intervention, a rockfall event invariably occurs, impacting the Exclusion Zone. If refugees are present, this results in casualties, underscoring the quest's inherent lack of an ideal resolution and the game's design to highlight the complexities of decision-making without always offering a 'win-win' scenario.

When deciding to allow the refugees into the Exclusion Zone, players are rewarded with bits, a Burst SMG, and a slight increase in their standing with the Order of the Ascendant. However, this choice leads to a tragic outcome where a subsequent rockfall causes fatalities among the newly settled refugees, leaving characters like Agarwal and the Voice of the Displaced to regret past warnings about the zone's instability. Conversely, siding with the Order prevents refugee deaths from the rockfall, offering a more substantial reputation boost with the Order, additional bits, and an exclusive armor set, presenting a more pragmatically beneficial path. The option of doing nothing results in dissatisfaction from both factions and no material gains, effectively mirroring the outcome of siding with the Order but without any rewards. These divergent paths illustrate how even well-intentioned choices can have unforeseen and somber repercussions within the game's narrative.

The Long-Term Echoes of Short-Term Decisions

While the choices made in the 'Present and Future Company Excluded' quest carry significant moral weight and immediate consequences, their long-term impact on the broader narrative and the game's multiple endings in The Outer Worlds 2 appears to be surprisingly limited. This section delves into how the game's complex system of permutations for endings often bypasses specific mentions of the refugee crisis, suggesting that this particular quest serves more as a character-driven moral exercise rather than a pivotal plot driver. Despite the tragic potential outcomes, such as the rockfall casualties, the ultimate resolution of the game rarely references these specific events, highlighting a design choice that emphasizes the immediate player experience over a cascading effect on the grand finale.

The game features numerous possible conclusions, shaped by a multitude of player decisions throughout the entire journey. However, in observed playthroughs, the fate of the refugees—whether they survived the rockfall or not—does not typically emerge as a critical element in the end-game summaries. This suggests that while players are deeply engaged in the ethical dilemmas presented, the quest functions more as a self-contained narrative arc that explores themes of responsibility, consequence, and the inherent challenges of leadership in a dystopian future. The lack of direct influence on the final slides allows the game to maintain its overarching narrative trajectory, while still providing players with meaningful, albeit localized, impacts for their choices during the 'Present and Future Company Excluded' quest. This design choice ultimately underscores the game's focus on personal moral navigation within a larger, unfolding story.