Microsoft Halts Development of Co-op Smuggler Title 'Contraband'

08/07/2025

In a significant shift within the gaming industry, Microsoft has reportedly brought an end to the active development of 'Contraband,' an eagerly anticipated co-operative action-adventure title from the acclaimed Avalanche Studios Group, the creators behind the popular 'Just Cause' series. This move, while not explicitly labeled a cancellation, places 'Contraband' in a similar precarious position to other high-profile, long-in-development Xbox projects that have recently been abandoned, raising questions about the future of several unreleased games. The decision also aligns with a broader restructuring effort at Microsoft, which saw substantial job cuts across various divisions, including its gaming arm, earlier in the year.

Discontinuation of 'Contraband' Development

In a recent and pivotal announcement, Microsoft confirmed the cessation of active development on 'Contraband,' a cooperative smuggling adventure game, which was being crafted by the skilled teams at Avalanche Studios Group. This project, initially unveiled with considerable fanfare during the Electronic Entertainment Expo (E3) in 2021, had been touted as an exclusive title for Xbox consoles, with a simultaneous release planned for PC. The game promised players an immersive journey into a vibrant, fictional world set in the 1970s, establishing it as a distinctive cooperative experience. Despite its initial reveal four years prior, 'Contraband' remained without a definitive release date, and updates on its progress had been notably scarce, leading to speculation regarding its status. Avalanche Studios Group, in a formal statement released on their official channels, acknowledged their collaborative efforts with Xbox Game Studios Publishing over the past several years on this ambitious project. They further indicated that while active development has now concluded, both parties are actively assessing the project's future trajectory. The studio conveyed its gratitude for the community's persistent enthusiasm since the game's initial announcement and committed to providing further updates as soon as they become available. This development was initially brought to light by Bloomberg, marking a significant piece of news for the gaming community. This decision by Microsoft also unfolds against the backdrop of substantial workforce reductions across the company, where nearly 9,000 positions were eliminated in July. Phil Spencer, the CEO of Microsoft Gaming, communicated to employees at the time that these strategic adjustments were imperative to ensure the long-term success of the Xbox division. He emphasized the necessity of re-evaluating and potentially scaling back efforts in certain operational areas, streamlining management structures to enhance agility and overall effectiveness within the organization.

From a journalist's perspective, the termination of 'Contraband's' active development, despite its initial promise, underscores the volatile nature of game development, especially within large corporate structures. It highlights the intricate balance between creative ambition, market viability, and corporate restructuring. This event serves as a poignant reminder that even projects with significant backing and reputable developers are not immune to strategic re-evaluations, often driven by broader economic factors and shifts in corporate priorities. It compels us to question the long-term implications of such decisions on developer morale, consumer trust, and the overall trajectory of exclusive content pipelines for major platforms. Moving forward, the industry will undoubtedly watch closely to see how Microsoft navigates these challenges and what future projects emerge from its studios.