Major Layoffs Reported at Virtuos, Studio Behind "Oblivion Remastered" and "Metal Gear Solid Δ"

07/17/2025

The video game development landscape is experiencing a new wave of instability, as reports emerge of substantial workforce reductions at Virtuos, a highly respected co-development studio. Despite their involvement in critically acclaimed and commercially successful projects, the firm is reportedly shedding a significant portion of its staff. This unfortunate event underscores a growing trend within the industry, where even prosperity doesn't guarantee job security, forcing many talented individuals to face an uncertain future amidst a volatile market.

\n

Industry Downturn Impacts Virtuos: A Deeper Look at the Layoffs

\n

In a recent development that has sent ripples across the global gaming community, Gauthier 'Gautoz' Andres, a respected co-founder of the French video game website Origami, disclosed via Bluesky that widespread layoffs are currently unfolding at Virtuos. This international co-development powerhouse has played a crucial role in the creation and enhancement of numerous high-profile titles, including the recent and highly successful \"Oblivion Remastered,\" the eagerly anticipated \"Metal Gear Solid Δ,\" and ongoing updates for \"Cyberpunk 2077\" alongside CD Projekt Red. The reported reduction affects approximately 300 individuals, constituting about seven percent of Virtuos's total global workforce.

\n

Andres highlighted a particularly challenging aspect of the studio's involvement in projects like \"Oblivion Remastered.\" He noted that Virtuos dedicated considerable effort to the project, emphasizing an \"over-quality\" approach relative to the contracted budget. Compounding this, the studio reportedly entered into agreements that did not include royalty payments, meaning their compensation was fixed regardless of a game's market performance. This situation has led to an ironic outcome: despite the remarkable commercial success of \"Oblivion Remastered,\" which analysts predict will be one of 2025's top-selling games in the United States, the teams responsible for its quality improvements are now facing job cuts. An anonymous former Virtuos employee, speaking on Resetera, corroborated that such contracts, devoid of royalties, are common in co-development, as studios often accept these terms to secure bids over competitors. This leaves developers vulnerable, showcasing their expertise without direct financial benefit from a game's triumph, and ultimately, at the mercy of broader economic shifts within the industry, akin to the large-scale layoffs seen at tech giants like Microsoft.

\n

A Troubling Precedent: The Human Cost of Game Industry Volatility

\n

From the perspective of an observer, these layoffs at Virtuos paint a grim picture of the contemporary video game industry. It's profoundly disheartening to witness a company, whose skilled workforce meticulously contributed to enhancing a widely beloved game like \"Oblivion Remastered\" and is poised to deliver other major titles, resorting to such drastic measures. This situation underscores a pervasive and unsettling trend where the dedication and talent of developers are treated as expendable commodities. The absence of royalty agreements, as highlighted, reveals a systemic flaw where the creative and technical labor might not be adequately rewarded for the eventual success of the product. This creates an environment of constant precarity, where even being part of a hit title offers no shield against the harsh realities of corporate restructuring and a shifting economic climate. It challenges the romanticized notion of game development as a stable and rewarding career, instead exposing it as a field ripe with vulnerability for its most crucial asset: its people.