Keith Ammann's New Guide: Crafting Memorable Adversaries for Tabletop Role-Playing Games

10/09/2025

Authored by the esteemed Keith Ammann, a prominent figure in the realm of tabletop role-playing games, a new publication titled 'Making Enemies' offers an exhaustive guide to crafting compelling adversaries for various TTRPG systems. This resource, a culmination of Ammann's years of expertise and a natural progression from his acclaimed 'The Monsters Know What They're Doing' series, is designed to empower game masters with the knowledge and tools needed to elevate their campaigns. It covers everything from the philosophical underpinnings of monster creation to practical, step-by-step design methodologies, promising to enrich the gaming experience for both creators and players.

New Book Explores the Art of Monster Creation in Tabletop RPGs

In a significant development for the tabletop role-playing game community, Keith Ammann, a respected authority known for his insightful contributions, has unveiled his latest work, 'Making Enemies.' This book builds upon Ammann's established reputation, which began with his widely recognized blog, 'The Monsters Know What They Are Doing,' launched in 2016. His initial endeavor focused on equipping Dungeon Masters with strategies to utilize monsters more effectively, both in combat scenarios and broader narrative contexts. This successful venture led to the publication of several acclaimed resources, including 'The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters' in 2019 and 'How to Defend Your Lair' in 2022.

After nearly a decade dedicated to deconstructing and analyzing D&D monsters, Ammann's new book shifts focus to the foundational process of monster design. 'Making Enemies' serves as a potent tool to ignite the imagination of any game master, offering profound insights, extensive knowledge, and practical examples that are invaluable even for those not directly involved in monster creation. The book's depth and breadth are intended to cultivate better GM practices and enhance virtually any campaign.

The introduction to 'Making Enemies' delves into intriguing philosophical questions surrounding game design, notably probing the fundamental definition of a 'monster,' a concept often more complex than it appears. Chapter 1, 'Monster Parameters,' revisits this theme, addressing the sensitive issue of humanoid monsters and their intersection with biological essentialism and the notion of 'monstrous species' within contemporary tabletop gaming discourse. Ammann navigates this delicate topic by suggesting that while some bioessentialism might be inherent in fantasy or sci-fi settings featuring sapient nonhuman races, the key lies in mitigating its impact by ensuring a wide spectrum of individual differences within these groups, even as they are distinguished from humans and each other.

Beyond its philosophical explorations, 'Making Enemies' provides abundant practical guidance and actionable tips for crafting engaging and formidable monstrous antagonists. Chapter 2, 'Weird Nature,' encourages drawing inspiration from the natural world for monster design. Chapter 4, 'Monster Stunts,' offers creative suggestions for endowing monsters with unique combo attacks. Chapter 5, 'Phased Monsters,' acknowledges the influence of modern design concepts and video games on current TTRPGs.

A particularly noteworthy section is Chapter 9, 'Customizing For Your Campaign.' This chapter features comprehensive charts detailing strategies to challenge various character classes across popular TTRPG systems such as D&D, Pathfinder, Shadowdark, Cypher System, and even Call of Cthulhu. These resources are designed to help GMs effectively counter overpowered characters or, conversely, create encounters that allow specific characters to shine, transforming struggling players into heroes.

The meticulous design of 'Making Enemies' contributes to its utility, enjoyment, and readability. Ammann seamlessly integrates his monster design teachings with examples drawn from the TTRPGs he analyzes. Each chapter concludes with a 'Let’s Make a Monster' segment, where the chapter's lessons are applied to a step-by-step creature design process, incorporating rules from various example systems. The book also features discussions with other notable game designers, offering a wealth of perspectives for aspiring designers and eager game masters alike.

The overarching message of 'Making Enemies' is the importance of creating memorable monsters. Ammann posits that every monster inherently tells a story, and when designing encounters, game masters should consider the creature's intended function—whether to challenge, surprise, symbolize fears, advance the narrative, or simply provide lighthearted fun.

Ultimately, 'Making Enemies' stands as an excellent companion to 'The Monsters Know What They’re Doing,' and an indispensable learning tool for both game masters and game designers, available now in bookstores.

This illuminating guide by Keith Ammann not only provides practical strategies for game masters but also sparks a deeper appreciation for the artistry involved in creating immersive tabletop experiences. It underscores that thoughtful monster design is not merely about stat blocks and abilities, but about weaving compelling narratives and fostering memorable moments for players. Ammann's work encourages a holistic approach, transforming antagonists from mere obstacles into integral components of a rich and dynamic storytelling canvas, ultimately enriching the collaborative world-building that defines tabletop role-playing.