Just Cause Series Future Uncertain as Key Creators Depart Avalanche Studios

11/03/2025

The future of the popular 'Just Cause' video game series is currently uncertain, as its creator, Cristofer Sundberg, indicated that a fifth installment is improbable. This sentiment arises from the significant departure of core creative personnel from Avalanche Studios, the developer behind the franchise. Sundberg also highlighted the difficulties encountered during the production of 'Just Cause 4' and Avalanche's recent corporate challenges, including scrapped projects and organizational restructuring, which further complicate the series' continuation.

Just Cause Creator Doubts Franchise's Future Amidst Studio Exodus and Setbacks

In a recent public statement on X, Cristofer Sundberg, the visionary behind the 'Just Cause' series and former figure at Avalanche Studios, expressed significant doubts regarding the development of 'Just Cause 5.' Sundberg, who left Avalanche in 2019, pointed to a substantial brain drain within the studio, noting that "extremely few from the original team are there still," making a new installment a challenging, if not impossible, endeavor. He elaborated that a developer's capacity to continue a series is deeply tied to the presence and collective will of its foundational creators. Sundberg reflected on the production of 'Just Cause 4,' describing it as fraught with issues stemming from his own shift away from creative leadership, coupled with publisher demands and team composition problems. Despite these hurdles, he acknowledged the game's inherent potential.

Avalanche Studios has recently encountered a period of instability. The much-anticipated 1970s smuggling simulation 'Contraband,' announced in collaboration with Xbox in 2021, was halted following significant layoffs at Microsoft in August. Just two months later, Avalanche made the difficult decision to close its Liverpool studio and implement staff reductions across its Malmo and Stockholm offices. Prior to these events, the studio's recent portfolio, including 'Just Cause 4' and the cooperative survival game 'Generation Zero,' received mixed receptions upon launch. While both titles faced initial criticism, subsequent updates improved their standing within the gaming community and achieved reasonable commercial success.

Meanwhile, Sundberg's new venture, Liquid Swords, is also navigating its own set of challenges. The studio, which has yet to unveil its debut title—described as a \"narrative-driven, open-world, hardboiled AAA revenge story\"—announced layoffs earlier this year, attributing them to fluctuating market conditions. Despite these setbacks, Liquid Swords confirms that development on its unannounced game is ongoing, recently sharing a brief preview of its open-world environment on social media.

The Evolving Landscape of Game Development: A Reflection on Creative Vision and Studio Stability

The narrative surrounding the 'Just Cause' series and Avalanche Studios underscores a critical aspect of the modern video game industry: the indispensable role of original creative teams and the precarious nature of studio stability. Sundberg's insights reveal that while intellectual property can theoretically be passed between different development teams, the true spirit and direction of a franchise often reside with its original architects. This situation highlights the tension between artistic vision and corporate realities, where personnel changes, publisher interventions, and market pressures can profoundly influence a game's trajectory and a studio's survival. For players, this means understanding that the games they cherish are not merely products, but the culmination of human talent and passion, susceptible to the ebbs and flows of a dynamic industry. It serves as a reminder that the continuity of beloved series is often a delicate balance, contingent on nurturing both creative talent and a stable developmental environment.