Innovative Time Mechanics in Gaming: From Sorcerian to Kojima's Vision

06/11/2025

The concept of time in video games has always intrigued creators and players alike. Hideo Kojima, the mastermind behind Metal Gear Solid and Death Stranding, has repeatedly explored this theme throughout his career. Recently, he shared some groundbreaking ideas for future games on his KOJI10 podcast, emphasizing the potential of time-based mechanics. However, these ideas are not entirely new, as a game from the 1980s already implemented similar concepts.

Japanese developer Nihon Falcom Corporation played a pivotal role in shaping the RPG genre during the 1980s. Among their many innovative creations was Sorcerian, part of the Dragon Slayer series. Released in 1987, this game featured a unique side-scrolling action format combined with RPG elements. What set it apart was its modular scenario system and, most notably, its pioneering use of character aging. This feature allowed characters to grow older as players progressed through various scenarios, introducing an unprecedented level of realism and complexity.

Hideo Kojima's fascination with time mechanics is evident in his past works, such as Metal Gear Solid 3: Snake Eater, where real-time spoilage of food added depth to gameplay. In Death Stranding, the concept of Timefall further explored the impact of time on both objects and characters. During his podcast, Kojima revealed plans to incorporate character aging into future games, where players would experience the natural decline in abilities associated with growing older. Interestingly, these ideas mirror those found in Sorcerian decades ago. Despite its lackluster side-scrolling gameplay, Sorcerian's intricate systems for character management and magic creation remain ahead of their time.

While Kojima humorously questioned the marketability of a game centered around aging protagonists, his track record suggests otherwise. His ability to blend creative genius with technological advancements has consistently pushed the boundaries of gaming. Just as Sorcerian pioneered time-based mechanics in the past, Kojima's upcoming projects could redefine how we perceive aging and progression in modern video games. By acknowledging the legacy of pioneers like Falcom, the industry can continue to innovate and inspire future generations of game designers.