Indie Game "Peak" Faces Roblox Clone Controversy

08/05/2025

The indie gaming sphere is currently abuzz with a notable controversy, as a burgeoning hit on PC finds itself extensively mirrored on the sprawling user-generated content platform, Roblox. This situation spotlights the ongoing challenges faced by independent developers in safeguarding their creative works against imitations within the expansive digital landscape.

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Roblox Clone \"Cliff\" Draws Ire from \"Peak\" Developers

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In a recent development echoing concerns across the independent game development community, "Peak," an unexpected viral triumph launched in June for PC, has seen its distinctive climbing gameplay and visual aesthetics conspicuously replicated on Roblox. The game, which rapidly ascended into Steam's top 15 most-played titles, now faces an uncannily similar counterpart named "Cliff" within the Roblox ecosystem. Created by PewStudio, "Cliff" explicitly acknowledges "Peak" and "Mountain Climbing" as its inspirations, yet its extensive similarities, spanning from foundational gameplay mechanics and visual design to specific in-game elements like the hub area, first-person perspective, and even luggage assets, have sparked considerable debate. Notably, the game's key art bears a striking resemblance to that of "Peak."

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As of late, "Cliff" has attracted over 7,000 concurrent players and accumulated more than 59,173 "favorites" on Roblox, indicative of its significant reach within the platform's user base. The developers behind "Peak," Aggro Crab Games, in collaboration with Landfall, have voiced their strong disapproval of this imitation. In a pointed statement disseminated on social media on August 4, 2025, Aggro Crab Games expressed a preference for users to "pirate our game than play this microtransaction-riddled @Roblox slop ripoff," underscoring their profound dissatisfaction with "Cliff's" perceived lack of originality and its integration of microtransactions for items such as a climbing pickaxe (200 Robux), a parrot companion (49 Robux), and a golden apple (129 Robux).

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This incident brings to the forefront the perpetual struggle faced by creators when their original concepts are appropriated, particularly within platforms that facilitate user-generated content. While some game developers have historically encouraged piracy over engaging with grey markets or to support players in regions affected by economic sanctions, Aggro Crab Games' stance against "Cliff" highlights a different dimension of this issue: the perceived dilution of an original creative vision by a derivative work, especially when the latter monetizes heavily through in-app purchases. This scenario prompts a critical reevaluation of intellectual property rights and ethical considerations in the rapidly evolving digital gaming industry.