IDW Games Unveils First Official Godzilla Tabletop RPG, Playtests at PAX Unplugged

11/13/2025

IDW Games has officially announced the development of the inaugural licensed Godzilla Tabletop Role-Playing Game (TTRPG), marking a significant event for enthusiasts of the iconic monster. This new game is set to immerse players in the perilous world of kaiju encounters, offering a fresh interactive experience within the Godzilla universe. The initial reveal has generated considerable excitement, particularly with the news of exclusive previews and playtesting opportunities at an upcoming major gaming convention.

Scheduled for PAX Unplugged in Philadelphia from November 21 to 23, IDW Games will offer attendees a first look at an array of merchandise accompanying the game's launch. This exclusive collection includes a playmat, a custom notebook, a tote bag, a beanie, a koozie, and a specially designed deck of cards, among other items. These collectibles feature artwork from IDW Publishing's recent Godzilla comics, providing fans with tangible connections to the game's lore even before its full release. This strategic unveiling at PAX Unplugged aims to build anticipation and engage the fan base directly.

The gameplay centers around participants assuming the roles of G-Force operatives, an elite unit tasked with confronting colossal monsters during the Kai-Sei Era, a timeline established in IDW Publishing's latest comic series. This narrative framework provides a rich background for dynamic storytelling and intense battles. Attendees at PAX Unplugged will have the unique opportunity to participate in live playtests of the game, offering direct feedback ahead of its anticipated Kickstarter campaign launch in March 2026. These playtest sessions are designed to last between 1.5 to 2 hours and will be exclusively available during the convention, with sign-ups accessible via the IDW Games website.

Visual elements of the game, including early mockups of the box art, draw inspiration from Jorge Corona's variant cover for the 2025 Godzilla #1 comic, originally released in July. This artwork is also prominently featured on the tote bag available at PAX. Furthermore, the playmat showcases variant cover art from Godzilla #3 (2025), illustrated by Vincenzo Riccardi, ensuring a consistent aesthetic that resonates with the comic series. The imagery frequently depicts Godzilla preparing his Atomic Breath, with G-Force members prominently positioned in the foreground, hinting at the key characters players will encounter or embody. While not explicitly confirmed, this suggests the inclusion of characters like Jet Jaguar, Dr. Rumi Chiba, Dr. Nuki Tanaka, Jacen Braid, Riviera Stine, and Lieutenant Incense.

Within this updated Godzilla continuity, the emergence of various kaiju in 1954 is attributed to experiments with a mysterious energy source known as Kai-Sei. This event inaugurated a post-apocalyptic era where humanity faces constant threats from these giant creatures. The G-Force squad depicted is the American contingent, with each member possessing unique, superhero-like capabilities. A pivotal plot point at the beginning of the comic series involves G-Force discovering Jacen Braid, who possesses the extraordinary ability to control Godzilla's power and harness Kai-Sei energy, drawing parallels to the popular 'Kaiju No. 8' series.

The game system for Godzilla: The Role-Playing Game was developed by esteemed Warhammer gaming veterans Jervis Johnson, Mark A. Latham, and Gav Thorpe. Notably, the game deviates from traditional dice-based mechanics, utilizing standard 52-card decks instead, a feature that the creators believe adds novel depth to the gameplay. Mark A. Latham expressed his enthusiasm for the creative freedom in developing a system that aligns with the G-Force era, emphasizing its potential for immersive storytelling and character-driven narratives. Jervis Johnson highlighted his satisfaction with the card-based system, noting its innovative game mechanics. Gav Thorpe remarked on the rare opportunity to build a game system from the ground up, aiming to create a foundational, fun, intuitive system that rewards player teamwork and contributes significantly to the canon of game systems.