Donkey Kong Bananza: Co-op Chaos and Unexpected Power Dynamics

07/17/2025

Donkey Kong Bananza introduces a unique cooperative gameplay experience, drawing inspiration from Nintendo's beloved 3D platformers of the GameCube era. This game challenges traditional co-op mechanics by empowering the second player, Pauline, with disproportionate destructive capabilities. What begins as a supportive role for a child quickly devolves into a hilarious and unpredictable dynamic, as Pauline's explosive attacks can either aid Donkey Kong or, more often, create utter chaos and frustration. This unconventional design choice leans into the inherent fun of playful sabotage, offering a refreshing twist on multiplayer interactions.

In this latest Nintendo title, players can seamlessly transition into a co-op mode from the main menu. Once activated, Pauline, the secondary character, takes her place on Donkey Kong's shoulders. Her primary function involves aiming a cursor with mouse-like controls and launching projectiles to assist Donkey Kong in overcoming obstacles and foes. However, unlike a typical helper character equipped with a modest "pea shooter," Pauline wields what can only be described as a bazooka. Each shot she fires, whether a simple stone or other copied materials, unleashes an immense blast, far exceeding Donkey Kong's own strength, accompanied by an on-screen exclamation like "Yeah!" There are no limitations on ammunition or cooldowns between shots, granting the second player unrestricted destructive power.

This unprecedented level of power afforded to player two fundamentally alters the gameplay experience. When a child takes control of Pauline, they essentially become an instrument of mass destruction, capable of obliterating the terrain beneath Donkey Kong or trapping him in precarious situations. The main player, Donkey Kong, is then forced to struggle out of these self-inflicted predicaments. While Nintendo may have initially envisioned this mode for younger audiences, its true potential lies in becoming a formidable tool for griefing, surpassing even the notorious bomb-dropping feature in Wind Waker, known for creating friction among players.

Despite the potential for mayhem, Pauline's assistance can also be leveraged for significant strategic advantage. In one instance, a player and their girlfriend discovered that Pauline's ability to instantly clear large fossils or swiftly manipulate environmental elements, such as raising water levels by destroying pipes, could dramatically accelerate progress, even enabling speedruns. Boss encounters and challenging ruins can be completed in a flash with the second player's overwhelming firepower. It's safe to assume that this co-op dynamic will become a central element in competitive speedrunning events.

However, players are advised against using two individual Joy-Cons due to limitations in button mapping. Such a setup forces players to share control over the camera and map functions, leading to coordination challenges that demand an almost impossible level of synchronized movement, akin to the complex maneuvers seen in Pacific Rim. Regardless of a child's skill level, attempting this control scheme is strongly discouraged, as it inevitably leads to frustration.

Ultimately, this approach to cooperative gameplay, despite its inherent messiness, is a welcome addition. While some multiplayer experiences emphasize collaborative achievement, many find joy in the playful rivalry and unexpected antics that arise when power dynamics are skewed. Donkey Kong Bananza brilliantly capitalizes on the latter, offering a rich source of laughter and unpredictable fun.