Comprehensive Guide to All Rift Anomaly Locations in The Outer Worlds 2
Mastering the Cosmos: Your Essential Guide to Rift Anomalies
Unveiling Every Rift Anomaly Across the Cosmos
The Outer Worlds 2 features a total of 33 Rift Anomalies scattered across its diverse planets and stations. While many anomalies lead to coveted legendary weapons or robust armor, some also serve as vital pathways, helping you navigate spatial challenges and overcome obstacles during your campaign. For a broader overview of key locations, consult our interactive map for The Outer Worlds 2. Be aware that this guide may contain minor spoilers, as it covers endgame areas.
Exploring Paradise Island's Hidden Rifts
Paradise Island holds three distinct Rift Anomalies. The first is located north of the Excogitation Chapel, nestled behind a Protectorate camp and offering the legendary Goomerang gun upon activation. The second pair of rifts can be found southwest of the Landing Pad, near a small lake and the entrance to the Crabble Spawning Grounds. Activating these anomalies will create platforms leading to a higher vantage point where the legendary Shrink Ray gun awaits. Finally, a third rift lies southwest of The Bridge of the Reverent fast travel point. This anomaly reveals a corpse containing the valuable Gary suit and the rare Tossball Card: Matthew Singh.
The Singular Anomaly of Free Market Station
Free Market Station houses just one Rift Anomaly, situated in a small accessible area southeast of the Free Market Plaza. Upon activation with the Rift Anomaly Modulator, this rift grants access to a vendor offering an array of powerful items. These include the legendary Bred Knife, various Kinetic, Corrosive, and Incendiary weaponry, as well as specialized helmets like the Recyclable Plasmamancer Helmet and the Ported Fatcat Helmet, and unique apparel such as the Repellent Shellacked Diversiform Uniform.
Discovering Golden Ridge's Three Anomalies
Golden Ridge features three Rift Anomalies. The first group of three is found at an excavation site west of Golden Ridge, best accessed from the N-Ray Range fast travel point to avoid toxic rivers. Activating these rifts constructs platforms that allow passage across gaps, leading to a container holding the legendary Minigun. Begin by activating the southernmost anomaly to initiate the platform sequence. The second anomaly is located at Alexandra Station, near the landing pad. Activating it extends platforms to a northwest section of the station, where you'll find the legendary Feedback Cannon. The final Golden Ridge anomaly is east of Scrapper's Den. Approach it from the Scrapper's Den fast travel point. To maximize rewards, position yourself on stacked boxes near a hole in the fence before activating the rift. This creates a container with three Advanced Decryption Keys and completes the fence, revealing additional items.
Navigating Praetor's Eight Rift Locations
Praetor is home to eight Rift Anomalies, two of which (#2 and #5) are integral to the main quest “An Instrument to Unfold Space & Time.” The first anomaly is located in the main hall of the Interstitial Reconfiguration Center. Anomaly #2 is encountered as part of the main quest progression. Anomalies #3 and #4 are situated in the Prestige Observation Suite, accessible via an elevator after securing the Rift Anomaly Modulator. The first of these yields the legendary Armageddon gun, while the second creates platforms for exiting the area. Anomaly #5 is also a mandatory part of the main quest. Anomaly #6 is in the Interstitial Reconfiguration Floor 2, accessible after assisting Dr. Hurley in the main quest. Anomaly #7 resides in an occultist camp in Praetor's northwestern region, where activating it spawns cultists and a container with the legendary Last Whisper gun. Finally, two anomalies in the southwest Lightning Tower are used in sequence: activate the inner rift to reveal boxes outside, then the outer rift to create a path for jumping into a locked room to retrieve items and a rift residue, progressing the "Fiddling with Fulgurating Fulminations" quest.
Unlocking Cloister's Five Rift Secrets
Cloister contains five Rift Anomalies. The first is east of Laplace's Garden, near two large Protectorate cannons, offering two rift residues upon interaction. The second anomaly is inside Earl, a Protectorate facility southwest of Cloister. Despite its remote location, it only yields a single rift residue. The third anomaly is found within the tunnels east of Earl, after navigating through Mantisaur-infested areas to a cult camp, providing materials and the Adrenalized Bloodsoaked Gothic Helmet. The fourth anomaly is west of Newton, encountered during the “A Study in Disruption” side quest. Activating it reconstructs a broken bridge, granting two rift residues. The fifth and final anomaly pair in Cloister Underlands becomes available during the “A Complication with the Computronic Cerebrum” main quest. After processing data at the Archive, take the elevator down, head south, then west to a building. Activate the lower rift, then the second rift from a walkway to create platforms leading to the legendary Ice Breaker shotgun.
Discovering Horizon Point Station's Eight Anomalies
Horizon Point Station features eight Rift Anomalies, with #1, #4, and #6 directly integrated into the "Sins of the Past on the Precipice of the Future" main quest. Anomaly #1 is found during the main quest. Anomaly #2 is in the initial area, in a hole off a fire-streamed corridor. Activating it reveals platforms to a terminal that disables the fire. Anomaly #3 is near De Vries’ ship; activating it creates a platform to a jammed room containing the Volted Rocket Pistol and other valuable items, requiring a "Brawny" trait or Engineering 13 to access. Anomalies #4 and #6 are encountered as you progress through the main quest. Anomaly #5 is found by continuing east from De Vries and Helena's meeting point, traversing corridor remains. Anomaly #7 is an unstable rift encountered in the main quest; stabilize it using an equation from the upper floor to create platforms for crossing. The final anomaly, #8, is near a group of enemies and a Cannonade Mech MK V, encountered during the main quest.
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