Battlefield 6 Developers Prioritize Console Experience

09/12/2025

Developers at Battlefield Studios have disclosed that the upcoming Battlefield 6 project adopted a \"secretly console first\" development philosophy. This strategic decision aims to address previous criticisms that earlier iterations felt more like PC games adapted for consoles, rather than titles designed natively for the console environment. The development team has committed to delivering a balanced and optimized experience across all platforms, acknowledging the significant console player base while still valuing its PC origins.

In a recent interview with IGN, Matthew Nickerson, a senior console combat designer at Ripple Effect, the studio behind Battlefield 6, admitted to coining the phrase \"secretly console first.\" He explained that while the team respects Battlefield's deep roots in PC gaming, they recognized the imperative to prioritize the console experience. This approach marks a shift from historical development practices where PC versions often served as the primary blueprint, with console adaptations following afterward. This new strategy ensures that the game's mechanics, controls, and overall feel are meticulously tailored for console players from the ground up.

Christian Buhl, the technical director for Battlefield 6, echoed Nickerson's sentiments, emphasizing that the game was conceptualized and built concurrently for both PC and console. He highlighted past instances where Battlefield titles might have felt like PC ports on consoles, a perception the team is determined to change with the new installment. The objective is for Battlefield 6 to feel inherently like a console game when played on those platforms, while still providing a robust experience for PC enthusiasts. This dual-platform development signifies a commitment to creating an equitable and high-quality gaming experience across all major systems.

The developers are also actively tackling key issues that impact cross-platform play, particularly in multiplayer shooters. One significant update involves completely redesigning the aim assist system from Battlefield 2042 to better accommodate console players. Additionally, crossplay in Battlefield 6 will be an optional feature, giving players the choice of their preferred matchmaking environment. To ensure optimal controller responsiveness, playtesters are encouraged to use controllers, allowing the development team to fine-tune the game's controls for a seamless experience. This meticulous attention to detail underscores the studio's dedication to player satisfaction.

Addressing the persistent problem of cheating, Buhl acknowledged it as an ongoing challenge, likening it to a \"cat-and-mouse game.\" However, he assured players that the issue is being taken with extreme seriousness, with two dedicated teams—one specifically for Battlefield and another broader EA anti-cheat team—working tirelessly to combat illicit activities. While a complete elimination of cheaters is not guaranteed, the aggressive anti-cheat measures are deemed crucial for maintaining the game's integrity and fostering a healthy, competitive environment. These efforts aim to build player trust and ensure fair play for everyone.

Despite the initial "secretly console first" statement raising some eyebrows among the PC gaming community, the developers' subsequent explanations and commitments have largely assuaged concerns. The beta phase of Battlefield 6, which reportedly performed well on various PC setups, further supports the notion that PC players will not be overlooked. While some minor design choices, like menu interfaces, might still reflect a console-centric influence, the overarching goal is to deliver a high-fidelity, immersive, and balanced experience for all players, irrespective of their chosen platform. The team is also keen on maintaining a 'gritty, realistic shooter' aesthetic, moving away from more whimsical trends seen in other titles.