Bandai Namco Dispels Hopes for a New Tekken Tag Tournament
The Future of Tag Battles: A Strategic Shift in the Gaming Arena
Disappointment for Tag Enthusiasts: The Absence of a Standalone Sequel
Those eagerly awaiting a third iteration of the popular Tekken Tag Tournament will be met with unfortunate news, as Bandai Namco has officially ruled out the development of such a game as a distinct release. This announcement comes as a blow to a segment of the fighting game community that has long championed the unique 2v2 mechanics.
The Legacy of Tekken Tag Tournament 2: A Mixed Experience
The previous installment, Tekken Tag Tournament 2, offered a chaotic yet enjoyable experience for many, despite its known imbalances and unconventional design choices. While it might have presented significant hurdles for competitive play upon its initial release, it eventually found its niche among players who appreciated its distinct flavor, especially when detached from the pressures of competitive dominance.
The Resurgence of Tag Fighters: A Changing Tide in the Genre
For several years, the "tag fighter" style seemed to have faded from prominence within the genre, with team-based combat games like King of Fighters 15 and Dragon Ball FighterZ taking center stage. Yet, a recent surge of new tag-centric titles, including Riot's 2XKO, Skybound's Invincible VS, and Arc System Works' Marvel Tokon: Fighting Souls, indicates a renewed interest in this combat format, prompting discussions about its potential revival.
Behind the Decision: Complexity and Player Accessibility Concerns
The question of a new Tekken Tag Tournament naturally arose amidst this renewed interest. However, directors Kohei 'Nakatsu' Ikeda and Katsuhiro Harada, alongside producer Michael Murray, clarified their stance to IGN. Harada highlighted the prohibitive complexity of Tekken's character move sets, noting that each character in a 3D fighter demands significant learning, a challenge amplified when players need to master multiple characters for a tag system.
Evolution of Character Design: Increasing Intricacy in Tekken's Roster
Harada further elaborated that while early Tekken Tag Tournament characters shared more uniform move sets, subsequent series entries saw characters develop highly individualized and extensive command lists. This evolution meant that mastering even a single character became a substantial undertaking, making the prospect of learning and controlling a second character in a tag team format even more daunting for the average player.
Balancing Act: The Impact on Casual Versus Hardcore Audiences
The inherent depth and vast knowledge required to effectively play a Tekken tag game posed a significant barrier to entry, particularly for casual players. This challenge was clearly demonstrated with the console launch of Tekken Tag Tournament 2 in 2012. While dedicated fans embraced the complexity, the game struggled to attract and retain a broader, more casual audience, leading to its commercial struggles.
Lessons from the Past: Financial Realities and Future Directions
Murray echoed these sentiments, acknowledging that despite his and Nakatsu's personal enjoyment of Tekken Tag Tournament 2 as seasoned players, they recognized its inaccessibility for many. The financial performance of Tekken Tag Tournament 2 marked a low point for the series, impacting the budget for subsequent titles like Tekken 7. This experience has influenced Bandai Namco's strategy: while a standalone tag game is unlikely, Harada suggested that a tag mode could potentially be integrated as a secondary feature within a main Tekken installment, similar to past fighting games like Dead or Alive and Soulcalibur. Such a move would allow for the inclusion of tag mechanics without the financial risks associated with a dedicated release, potentially appearing in a future main series title like Tekken 9, offering a long-awaited experience for fans.
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