The AI Controversy Surrounding Embark Studios' New Game, Arc Raiders

10/31/2025

Embark Studios' latest title, Arc Raiders, has reignited discussions surrounding the integration of artificial intelligence in game development, following similar conversations sparked by their 2023 shooter, The Finals. The studio includes an \"AI generated content disclosure\" on Arc Raiders' Steam page, acknowledging the use of procedural and AI-driven tools to aid content creation, while asserting that the final product remains a reflection of their development team's creativity. This stance, however, has been met with varying interpretations and concerns, particularly from those in the voice acting community.

Investigating Embark Studios' AI Usage in Arc Raiders

The controversy arises as different statements from key personnel at Embark Studios offer seemingly contradictory views on the extent of AI integration. Virgil Watkins, the design director, explicitly stated in an interview with PCGamesN that \"Arc Raiders in no way uses generative AI whatsoever.\" This sentiment was largely echoed by Studio CCO Stefan Strandberg in a conversation with Eurogamer, where he clarified that \"the experience of the game doesn't use any generative AI.\"

However, the details become less clear upon closer examination. The Finals previously faced criticism for employing text-to-speech audio generation for many of its voice lines, a practice that has continued with Arc Raiders. Strandberg defended this approach, suggesting that \"TTS allows us to increase the scope of the game in some areas where we think it's needed, or where there's tedious repetition, in situations where the voice actors may not see it as valuable work.\" Watkins further elaborated to PCGamesN that this text-to-speech process initiates with a human voice actor, whose contract permits the use of their voice for purposes such as the game's ping system. This enables the system to vocalize numerous item names, locations, and compass directions without requiring constant re-recording by actors for every new addition to the game.

This application of AI, even if starting with human input, raises questions about the definition of \"generative AI\" and its impact on the industry. While Embark Studios may argue that they are not using AI to create entirely new, uncredited content, the use of actors' voices as training data to generate audio phrases they never explicitly performed can be perceived as generative. This practice highlights the core tension in the debate around AI tools: their potential to enhance efficiency versus the risk of displacing human jobs and potentially diminishing the creative process. The recent year-long strike by videogame voice actors in the SAG-AFTRA union, which resulted in agreements limiting the use of digital replicas of actors' voices and ensuring comparable compensation, underscores the growing concerns within the creative community. Embark Studios, being based in Sweden, was not subject to this specific union's agreements.

Beyond text-to-speech, Embark founder Patrick Söderlund has also discussed developing AI tools that can create 3D models from YouTube videos, although executive producer Aleksander Grøndal clarified that this is currently a research project and not actively used in Arc Raiders. Söderlund has also mentioned machine learning efforts to animate AI robots, which, while not \"generative\" in the controversial sense, still points to a broader strategy of leveraging AI to streamline production. Söderlund explained on \"The Game Business\" podcast that Embark Studios aims to be \"100 times faster\" than traditional development methods to compete with larger studios. He believes this necessitates a complete rethinking of game development, embracing procedurally generated content, AI, and machine learning in content creation pipelines. This ambition, coupled with the current trend of mass layoffs in the game industry, intensifies the debate around the ethical implications of AI adoption and its potential to reshape the creative landscape of video games.

The discussion surrounding AI in game development, particularly with Arc Raiders, prompts a crucial reflection on the delicate balance between technological innovation and human creativity. While AI promises unprecedented efficiency and the ability to scale production, it also introduces valid concerns about job security for artists, writers, and voice actors. The reliance on AI for tasks like generating voice lines, even if initially based on human recordings, blurs the lines of creative ownership and contribution. It forces us to ask: at what point does a tool designed to augment human effort begin to diminish it? This ongoing debate highlights the need for clear ethical guidelines and industry-wide dialogue to ensure that AI serves as a beneficial collaborator rather than a disruptive force that erodes the invaluable human element in artistic creation. Ultimately, the industry must carefully navigate this evolving landscape to foster innovation without sacrificing the rich tapestry of human talent and perspective that defines truly compelling games.